Perfect for Beginners
Never played a hobby game? Start here.
60 games
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Ethnos
Fantasy world domination through hand management. The dragon is everyone's problem.
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Mysterium
One player is a ghost. Everyone else is bad at interpreting ghost dreams.
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Codenames: Duet
Two people, one grid, and a test of whether you actually think alike.
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Forbidden Island
Racing to grab treasures before the island sinks. It will sink.
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Forbidden Desert
Stranded in a desert with a sandstorm and a dwindling water supply.
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The Crew: Quest for Planet Nine
Trick-taking co-op in space. Your only communication is a single token.
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The Mind
Play cards in ascending order. In silence. No talking. Somehow it works.
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Magic Maze
Real-time co-op where only one person can move each character at a time.
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Ticket to Ride
Route planning until someone blocks you and it's suddenly personal.
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Ticket to Ride: Europe
Ticket to Ride with tunnels and even more blocked routes. Europe got personal.
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Ticket to Ride: New York
Ticket to Ride in 20 minutes. For when you love trains but have plans.
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Carcassonne
Tile-laying that seems peaceful until someone steals your city with one meeple.
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Azul: Summer Pavilion
Azul's prettier, harder sibling. The colors are beautiful. So is the pain.
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Splendor
Gem-hoarding engine builder that looks like jewelry and plays like chess.
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Cascadia
Building a Pacific Northwest ecosystem. Quietly competitive in the best way.
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Camel Up
Camel racing where betting on the wrong camel is always, always possible.
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Point Salad
Salad ingredients are victory points. It makes no sense. It's brilliant.
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Hey, That's My Fish!
Penguins stealing fish from each other's ice floes. Ruthless for a penguin game.
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No Thanks!
Avoiding a card by paying chips until someone has no choice but to take it.
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Kingdomino
Domino-style kingdom building. Your kingdom never looks like you planned.
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Quacks of Quedlinburg
Potion brewing push-your-luck. The more you draw, the closer you are to exploding.
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Parks
Exploring US national parks while collecting beautiful memories. Actually calming.
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Century: Spice Road
Trading spices along the Silk Road. Satisfying engine-building in 45 minutes.
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Flamme Rouge
Cycling race where drafting matters and your energy deck will betray you.
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Bohnanza
Bean farming negotiation. You'll trade anything to avoid a bean you hate.
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Sushi Go Party!
More sushi, more players, more ways to steal the dessert you needed.
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Mariposas
Butterfly migration simulation. Serene, strategic, and surprisingly competitive.
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Dixit
Describing surrealist art with one clue. Not too obvious, not too vague. Somehow fun.
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Exploding Kittens
Cat-themed Russian roulette. Someone will draw the exploding kitten.
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Bang!
Wild West social deduction. The sheriff doesn't know who to trust. Neither do you.
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One Night Ultimate Werewolf
Ten minutes. One werewolf. Everyone is lying. It's perfect.
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That's Pretty Clever!
Filling boxes with dice results. Simple concept, deeply satisfying optimization.
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Coup
Bluffing with two cards and zero mercy. Everyone is lying. Act accordingly.
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The Resistance
Spy infiltration where trust is a resource and paranoia is the atmosphere.
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Secret Hitler
Social deduction in a 1930s parliament. Fascism is always closer than it looks.
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The Resistance: Avalon
Arthurian betrayal. Merlin knows everything. Merlin cannot say anything.
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Star Realms
Two-player space combat deck builder you can finish on a lunch break.
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Cartographers
Drawing maps based on card draws. Your kingdom will look nothing like you planned.
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Welcome To...
Filling in a neighborhood on paper. Simultaneously. No turns. Brilliant.
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Fox in the Forest
Trick-taking for two with a fairy tale theme. Winning too much is losing.
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Onitama
Chess-like martial arts duel with shifting move sets. Profound in a tiny box.
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Love Letter
Deducing who holds the princess using 16 cards. A masterpiece in a tiny box.
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