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Game Night (4–6 Players)

The whole crew showed up. Pick something everyone can learn.

136 games

Wingspan
Strategy

Wingspan

Birdwatching, but competitive, and somehow you actually care.

1–5pHeavy+
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Terraforming Mars
Strategy

Terraforming Mars

You and four corporations are slowly killing a planet. It's fine.

1–5pHeavy+
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Scythe
Strategy

Scythe

Post-apocalyptic farming with giant mechs and passive-aggressive neighbors.

1–5pHeavy+
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Root
Strategy

Root

Asymmetric forest warfare where the raccoon is always everyone's problem.

2–4pHeavy
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Brass: Birmingham
Strategy

Brass: Birmingham

The Industrial Revolution, but it's your fault.

2–4pHeavy
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Everdell
Strategy

Everdell

Building a woodland city while your opponents build a better one.

1–4pHeavy+
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Ark Nova
Strategy

Ark Nova

Running a zoo is harder than it looks. Much harder.

1–4pHeavy
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Lost Ruins of Arnak
Strategy

Lost Ruins of Arnak

Indiana Jones vibes, but you're also managing a deck of cards.

1–4pHeavy+
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Dune: Imperium
Strategy

Dune: Imperium

Spice trading, betrayal, and sandworms. Mostly betrayal.

1–4pHeavy+
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Terra Mystica
Strategy

Terra Mystica

Terraforming a map with 14 factions that all play completely differently.

2–5pHeavy
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A Feast for Odin
Strategy

A Feast for Odin

Viking life simulator. Hunt, raid, feast, repeat.

1–4pHeavy
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Castles of Burgundy
Strategy

Castles of Burgundy

Building a medieval estate with dice rolls. Relaxing until it isn't.

2–4pHeavy+
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Blood Rage
Strategy

Blood Rage

Ragnarök is coming. Might as well die gloriously.

2–4pHeavy+
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Five Tribes
Strategy

Five Tribes

Mancala mechanics meets Arabian Nights. Your brain will overheat.

2–4pHeavy+
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Concordia
Strategy

Concordia

Roman trade empire simulator. No swords, just spreadsheets.

2–5pHeavy+
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Great Western Trail
Strategy

Great Western Trail

Herding cattle from Texas to Kansas. Sounds boring. Isn't.

2–4pHeavy
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Voyages of Marco Polo
Strategy

Voyages of Marco Polo

Trading across the Silk Road with asymmetric powers and zero camels.

2–4pHeavy+
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Le Havre
Strategy

Le Havre

You manage a French port. People keep eating your resources.

1–5pHeavy
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Raiders of the North Sea
Strategy

Raiders of the North Sea

Viking raiding, polite enough for a Tuesday night.

2–4pMedium
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Architects of the West Kingdom
Strategy

Architects of the West Kingdom

Building a cathedral while your workers keep getting arrested.

1–5pMedium
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Viticulture
Strategy

Viticulture

Running a winery is your dream. This game will test that dream.

2–6pHeavy+
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Small World
Strategy

Small World

Fantasy conquest where you're never attached to any one race. On purpose.

2–5pMedium
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Star Wars: Rebellion
Strategy

Star Wars: Rebellion

One player is the Empire. One player is everyone else. May the Force help you.

2–4pHeavy
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Twilight Imperium
Strategy

Twilight Imperium

A 10-hour political science class where someone always flips the table.

3–6pHeavy
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Through the Ages
Strategy

Through the Ages

Civilizations rise and fall. Yours will fall. Probably.

2–4pHeavy
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Food Chain Magnate
Strategy

Food Chain Magnate

Running a fast food empire. Ruthless capitalism in cardboard form.

2–5pExpert
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Lisboa
Strategy

Lisboa

Rebuilding Lisbon after a disaster with the most overwhelmed city council ever.

1–4pExpert
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Agricola
Strategy

Agricola

Feed your family or starve. There is no in-between.

1–5pHeavy
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Puerto Rico
Strategy

Puerto Rico

Colonial trade economy simulator. Historically complicated.

3–5pHeavy
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Power Grid
Strategy

Power Grid

You're an energy company. The grid is yours. The planet is not your concern.

2–6pHeavy+
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Res Arcana
Strategy

Res Arcana

Five cards. Enormous decisions. Somehow the whole game lives in there.

2–4pHeavy+
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Terraforming Mars: Ares
Strategy

Terraforming Mars: Ares

Terraforming Mars, but faster and with more corporate arguments.

1–4pHeavy+
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Brass: Lancashire
Strategy

Brass: Lancashire

The original Industrial Revolution. Still entirely your fault.

2–4pHeavy
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Anachrony
Strategy

Anachrony

Time travel logistics puzzle. Past you is cleaning up present you's mess.

1–4pHeavy
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Keyflower
Strategy

Keyflower

Bidding with workers, building villages, and regretting most of it.

2–6pHeavy+
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Tzolk'in
Strategy

Tzolk'in

Gear-driven worker placement on a giant Mayan calendar. As wild as it sounds.

2–4pHeavy
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Grand Austria Hotel
Strategy

Grand Austria Hotel

Running a hotel in Vienna while dice ruin your plans every single round.

2–4pHeavy
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Lorenzo il Magnifico
Strategy

Lorenzo il Magnifico

Renaissance Florence family business. The Medicis would be impressed.

2–4pHeavy+
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Oh My Goods!
Strategy

Oh My Goods!

Production chain management in 20 minutes. Deceptively satisfying.

2–4pMedium
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Ethnos
Strategy

Ethnos

Fantasy world domination through hand management. The dragon is everyone's problem.

2–6pMedium
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Isle of Skye
Strategy

Isle of Skye

Scottish island building where you set your own tile prices. Capitalism, again.

2–5pMedium
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Stone Age
Strategy

Stone Age

Primitive resource gathering before spreadsheets existed. They were the spreadsheets.

2–4pMedium
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Caylus
Strategy

Caylus

Medieval worker placement so tight you'll feel it in your chest.

2–5pHeavy
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Wingspan: Asia
Strategy

Wingspan: Asia

More birds, a new continent, and more reasons to never stop playing.

1–6pHeavy+
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Spirit Island
Cooperative

Spirit Island

You are gods defending an island from colonizers. You will need every power.

1–4pHeavy
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Gloomhaven
Cooperative

Gloomhaven

A dungeon crawl campaign so deep you'll cancel plans for it.

1–4pHeavy
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Pandemic
Cooperative

Pandemic

You and your friends are the CDC. You will lose.

2–4pMedium
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Pandemic Legacy S1
Cooperative

Pandemic Legacy S1

Pandemic, but the consequences are permanent. And personal.

2–4pHeavy+
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Pandemic Legacy S2
Cooperative

Pandemic Legacy S2

The sequel nobody's disease wanted.

2–4pHeavy+
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Pandemic Legacy S0
Cooperative

Pandemic Legacy S0

The prequel that explains how it all started. Still your fault.

2–4pHeavy+
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Pandemic: Fall of Rome
Cooperative

Pandemic: Fall of Rome

The Roman Empire is collapsing. You have cards.

1–5pHeavy+
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Gloomhaven: Jaws of the Lion
Cooperative

Gloomhaven: Jaws of the Lion

Gloomhaven for people who don't want to spend 3 hours setting up.

1–4pHeavy+
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Arkham Horror
Cooperative

Arkham Horror

Lovecraftian chaos simulator. Something will go wrong. Many things will.

1–6pHeavy
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Eldritch Horror
Cooperative

Eldritch Horror

Saving the world from ancient evil while traveling by steamship.

1–8pHeavy+
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Mansions of Madness
Cooperative

Mansions of Madness

A haunted house mystery where an app does the haunting for you.

1–5pHeavy+
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Elder Sign
Cooperative

Elder Sign

Fighting cosmic horror with dice. The dice are against you.

1–8pMedium
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Robinson Crusoe
Cooperative

Robinson Crusoe

Survival on a desert island. The island hates you personally.

1–4pHeavy
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Dead of Winter
Cooperative

Dead of Winter

Surviving the zombie apocalypse with people who might be traitors. Might be.

2–5pHeavy+
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Mysterium
Cooperative

Mysterium

One player is a ghost. Everyone else is bad at interpreting ghost dreams.

2–7pMedium
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Codenames: Duet
Cooperative

Codenames: Duet

Two people, one grid, and a test of whether you actually think alike.

2–11pMedium
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Hanabi
Cooperative

Hanabi

The only card game where you can't see your own hand. On purpose.

2–5pMedium
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Forbidden Island
Cooperative

Forbidden Island

Racing to grab treasures before the island sinks. It will sink.

2–4pMedium
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Forbidden Desert
Cooperative

Forbidden Desert

Stranded in a desert with a sandstorm and a dwindling water supply.

2–5pMedium
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Frosthaven
Cooperative

Frosthaven

Gloomhaven's bigger, colder sibling. Pack snacks. Multiple sessions' worth.

1–4pHeavy
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Sleeping Gods
Cooperative

Sleeping Gods

A sailing adventure so open-ended you'll forget dinner exists.

1–4pHeavy+
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Paleo
Cooperative

Paleo

Stone Age survival. Mammoths are involved. It's tense.

2–4pHeavy+
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The Crew: Quest for Planet Nine
Cooperative

The Crew: Quest for Planet Nine

Trick-taking co-op in space. Your only communication is a single token.

2–5pMedium
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The Crew: Mission Deep Sea
Cooperative

The Crew: Mission Deep Sea

Trick-taking at the bottom of the ocean. Still brilliantly weird.

2–5pMedium
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Sherlock Holmes Consulting Det.
Cooperative

Sherlock Holmes Consulting Det.

You're trying to solve cases faster than Sherlock. You won't.

1–8pHeavy+
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The Mind
Cooperative

The Mind

Play cards in ascending order. In silence. No talking. Somehow it works.

2–4pLight
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Magic Maze
Cooperative

Magic Maze

Real-time co-op where only one person can move each character at a time.

1–8pMedium
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Marvel Champions
Cooperative

Marvel Champions

Superhero deck-building co-op. Your hero's deck is their entire personality.

1–4pHeavy+
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Journeys in Middle-earth
Cooperative

Journeys in Middle-earth

Fellowship simulator. Someone will miss the path. Probably Pippin.

1–5pHeavy+
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Mice and Mystics
Cooperative

Mice and Mystics

Tiny heroes, big dungeons, and a cat that ruins everything.

1–4pHeavy+
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Catan
Family

Catan

Trading wood for sheep with people you thought were your friends.

3–4pMedium
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Ticket to Ride
Family

Ticket to Ride

Route planning until someone blocks you and it's suddenly personal.

2–5pMedium
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Ticket to Ride: Europe
Family

Ticket to Ride: Europe

Ticket to Ride with tunnels and even more blocked routes. Europe got personal.

2–5pMedium
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Ticket to Ride: New York
Family

Ticket to Ride: New York

Ticket to Ride in 20 minutes. For when you love trains but have plans.

2–4pLight
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Carcassonne
Family

Carcassonne

Tile-laying that seems peaceful until someone steals your city with one meeple.

2–5pMedium
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Azul
Family

Azul

Decorating a Portuguese palace with tiles. Serene outside, brutal within.

2–4pMedium
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Azul: Summer Pavilion
Family

Azul: Summer Pavilion

Azul's prettier, harder sibling. The colors are beautiful. So is the pain.

2–4pMedium
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Splendor
Family

Splendor

Gem-hoarding engine builder that looks like jewelry and plays like chess.

2–4pMedium
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Cascadia
Family

Cascadia

Building a Pacific Northwest ecosystem. Quietly competitive in the best way.

1–4pMedium
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Sagrada
Family

Sagrada

Stained glass windows made of dice. Pretty to look at. Painful to build.

1–4pMedium
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Tiny Towns
Family

Tiny Towns

City building in a 4×4 grid. The constraints will haunt you.

1–6pMedium
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Istanbul
Family

Istanbul

Racing through a Turkish bazaar where your assistants are always elsewhere.

2–5pMedium
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Camel Up
Family

Camel Up

Camel racing where betting on the wrong camel is always, always possible.

3–8pMedium
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Meadow
Family

Meadow

Nature exploration in card form. Genuinely calming. Genuinely underrated.

1–4pMedium
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Point Salad
Family

Point Salad

Salad ingredients are victory points. It makes no sense. It's brilliant.

2–6pLight
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For Sale
Family

For Sale

Buy low, sell high. The most elegant 15-minute game ever made.

3–6pLight
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Hey, That's My Fish!
Family

Hey, That's My Fish!

Penguins stealing fish from each other's ice floes. Ruthless for a penguin game.

2–4pLight
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Sushi Go!
Family

Sushi Go!

Passing sushi cards around a table. Cute, fast, and subtly mean.

2–5pLight
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No Thanks!
Family

No Thanks!

Avoiding a card by paying chips until someone has no choice but to take it.

3–7pLight
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6 Nimmt!
Family

6 Nimmt!

Don't be the sixth card. Sounds simple. Never is.

2–10pLight
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Kingdomino
Family

Kingdomino

Domino-style kingdom building. Your kingdom never looks like you planned.

2–4pLight
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Queendomino
Family

Queendomino

Kingdomino grew up and got complicated. Still absolutely worth it.

2–4pMedium
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Photosynthesis
Family

Photosynthesis

Trees growing toward the light while strategically blocking your neighbors' sun.

2–4pMedium
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Quacks of Quedlinburg
Family

Quacks of Quedlinburg

Potion brewing push-your-luck. The more you draw, the closer you are to exploding.

2–4pMedium
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Parks
Family

Parks

Exploring US national parks while collecting beautiful memories. Actually calming.

1–5pMedium
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Century: Spice Road
Family

Century: Spice Road

Trading spices along the Silk Road. Satisfying engine-building in 45 minutes.

2–5pMedium
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Flamme Rouge
Family

Flamme Rouge

Cycling race where drafting matters and your energy deck will betray you.

2–4pMedium
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Bohnanza
Family

Bohnanza

Bean farming negotiation. You'll trade anything to avoid a bean you hate.

2–5pMedium
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Sushi Go Party!
Family

Sushi Go Party!

More sushi, more players, more ways to steal the dessert you needed.

2–8pMedium
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The Isle of Cats
Family

The Isle of Cats

Rescuing cats by filling your boat with Tetris-shaped tiles. Yes, really.

1–4pHeavy+
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Wingspan: Oceania
Family

Wingspan: Oceania

Wingspan with new birds, a new continent, and new reasons to stay up late.

1–5pHeavy+
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Mariposas
Family

Mariposas

Butterfly migration simulation. Serene, strategic, and surprisingly competitive.

2–5pMedium
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Verdant
Family

Verdant

Building the perfect indoor plant collection. Interior design but with points.

1–5pMedium
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Flamecraft
Family

Flamecraft

Running a dragon-powered shop district. Cozy capitalism with fire-breathing employees.

1–5pMedium
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Codenames
Party

Codenames

Two teams, one grid, and a spy who's terrible at giving hints.

2–8pLight
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King of Tokyo
Party

King of Tokyo

Kaiju fighting for Tokyo. Everyone gangs up on whoever is winning.

2–6pMedium
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Dixit
Party

Dixit

Describing surrealist art with one clue. Not too obvious, not too vague. Somehow fun.

3–6pLight
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Exploding Kittens
Party

Exploding Kittens

Cat-themed Russian roulette. Someone will draw the exploding kitten.

2–5pLight
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Just One
Party

Just One

Everyone writes the same clue. Duplicate clues cancel. Chaos ensues.

3–7pLight
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Decrypto
Party

Decrypto

Encode messages for your team without the other team cracking your code.

3–8pMedium
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Wavelength
Party

Wavelength

A hidden spectrum. Your team either reads your mind or really doesn't.

2–12pLight
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Bang!
Party

Bang!

Wild West social deduction. The sheriff doesn't know who to trust. Neither do you.

4–7pMedium
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One Night Ultimate Werewolf
Party

One Night Ultimate Werewolf

Ten minutes. One werewolf. Everyone is lying. It's perfect.

3–10pLight
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That's Pretty Clever!
Roll & Write

That's Pretty Clever!

Filling boxes with dice results. Simple concept, deeply satisfying optimization.

1–4pLight
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Coup
Bluffing

Coup

Bluffing with two cards and zero mercy. Everyone is lying. Act accordingly.

2–6pLight
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Skull
Bluffing

Skull

One flower, one skull. The simplest game that still ends friendships.

2–6pLight
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Dominion
Deck-build

Dominion

The original deck builder. Every card you buy will eventually haunt you.

2–4pMedium
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Clank!
Deck-build

Clank!

Dungeon raiding deck builder where being too loud gets you killed.

2–4pMedium
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Clank! In Space
Deck-build

Clank! In Space

Clank! in a space station. Louder, faster, still getting you killed.

2–4pHeavy+
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Aeon's End
Deck-build

Aeon's End

Cooperative deck builder where you defend a city from ancient horrors. No shuffling.

1–4pHeavy+
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7 Wonders
Drafting

7 Wonders

Building a civilization through card drafting in 30 minutes. Your neighbors matter.

2–7pMedium
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Cartographers
Roll & Write

Cartographers

Drawing maps based on card draws. Your kingdom will look nothing like you planned.

1–100pMedium
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Welcome To...
Roll & Write

Welcome To...

Filling in a neighborhood on paper. Simultaneously. No turns. Brilliant.

1–100pMedium
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Calico
Abstract

Calico

Sewing a quilt for cats. A pattern-matching puzzle harder than it looks.

1–4pMedium
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Betrayal at House on the Hill
Adventure

Betrayal at House on the Hill

Exploring a haunted house until someone becomes the traitor. Someone always does.

3–6pMedium
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Mage Knight
Adventure

Mage Knight

Solo conquest campaign so deep it requires a free weekend and emotional preparation.

1–4pExpert
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Betrayal at Baldur's Gate
Adventure

Betrayal at Baldur's Gate

Betrayal, but in D&D's most iconic city. The traitor is still your friend.

3–6pHeavy+
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Star Wars: Imperial Assault
Adventure

Star Wars: Imperial Assault

Tactical Star Wars combat where the dice decide your destiny.

2–5pHeavy
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T.I.M.E. Stories
Adventure

T.I.M.E. Stories

Time-looping mystery scenarios. You will fail the first run. That's the point.

2–4pHeavy+
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Above and Below
Adventure

Above and Below

RPG-lite village building with cave exploration. Story and strategy in one box.

2–4pMedium
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Near and Far
Adventure

Near and Far

Wandering a post-apocalyptic world with a good story always around the corner.

2–4pHeavy+
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Love Letter
Family

Love Letter

Deducing who holds the princess using 16 cards. A masterpiece in a tiny box.

2–6pLight
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