Game Night (4–6 Players)
The whole crew showed up. Pick something everyone can learn.
136 games
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Terraforming Mars
You and four corporations are slowly killing a planet. It's fine.
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Scythe
Post-apocalyptic farming with giant mechs and passive-aggressive neighbors.
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Lost Ruins of Arnak
Indiana Jones vibes, but you're also managing a deck of cards.
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Terra Mystica
Terraforming a map with 14 factions that all play completely differently.
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Castles of Burgundy
Building a medieval estate with dice rolls. Relaxing until it isn't.
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Voyages of Marco Polo
Trading across the Silk Road with asymmetric powers and zero camels.
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Architects of the West Kingdom
Building a cathedral while your workers keep getting arrested.
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Small World
Fantasy conquest where you're never attached to any one race. On purpose.
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Star Wars: Rebellion
One player is the Empire. One player is everyone else. May the Force help you.
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Twilight Imperium
A 10-hour political science class where someone always flips the table.
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Food Chain Magnate
Running a fast food empire. Ruthless capitalism in cardboard form.
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Lisboa
Rebuilding Lisbon after a disaster with the most overwhelmed city council ever.
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Power Grid
You're an energy company. The grid is yours. The planet is not your concern.
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Res Arcana
Five cards. Enormous decisions. Somehow the whole game lives in there.
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Terraforming Mars: Ares
Terraforming Mars, but faster and with more corporate arguments.
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Brass: Lancashire
The original Industrial Revolution. Still entirely your fault.
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Anachrony
Time travel logistics puzzle. Past you is cleaning up present you's mess.
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Tzolk'in
Gear-driven worker placement on a giant Mayan calendar. As wild as it sounds.
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Grand Austria Hotel
Running a hotel in Vienna while dice ruin your plans every single round.
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Lorenzo il Magnifico
Renaissance Florence family business. The Medicis would be impressed.
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Ethnos
Fantasy world domination through hand management. The dragon is everyone's problem.
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Isle of Skye
Scottish island building where you set your own tile prices. Capitalism, again.
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Stone Age
Primitive resource gathering before spreadsheets existed. They were the spreadsheets.
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Wingspan: Asia
More birds, a new continent, and more reasons to never stop playing.
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Spirit Island
You are gods defending an island from colonizers. You will need every power.
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Pandemic Legacy S1
Pandemic, but the consequences are permanent. And personal.
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Pandemic Legacy S0
The prequel that explains how it all started. Still your fault.
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Gloomhaven: Jaws of the Lion
Gloomhaven for people who don't want to spend 3 hours setting up.
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Arkham Horror
Lovecraftian chaos simulator. Something will go wrong. Many things will.
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Eldritch Horror
Saving the world from ancient evil while traveling by steamship.
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Mansions of Madness
A haunted house mystery where an app does the haunting for you.
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Robinson Crusoe
Survival on a desert island. The island hates you personally.
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Dead of Winter
Surviving the zombie apocalypse with people who might be traitors. Might be.
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Mysterium
One player is a ghost. Everyone else is bad at interpreting ghost dreams.
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Codenames: Duet
Two people, one grid, and a test of whether you actually think alike.
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Forbidden Island
Racing to grab treasures before the island sinks. It will sink.
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Forbidden Desert
Stranded in a desert with a sandstorm and a dwindling water supply.
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Frosthaven
Gloomhaven's bigger, colder sibling. Pack snacks. Multiple sessions' worth.
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The Crew: Quest for Planet Nine
Trick-taking co-op in space. Your only communication is a single token.
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The Crew: Mission Deep Sea
Trick-taking at the bottom of the ocean. Still brilliantly weird.
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Sherlock Holmes Consulting Det.
You're trying to solve cases faster than Sherlock. You won't.
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The Mind
Play cards in ascending order. In silence. No talking. Somehow it works.
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Magic Maze
Real-time co-op where only one person can move each character at a time.
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Marvel Champions
Superhero deck-building co-op. Your hero's deck is their entire personality.
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Journeys in Middle-earth
Fellowship simulator. Someone will miss the path. Probably Pippin.
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Ticket to Ride
Route planning until someone blocks you and it's suddenly personal.
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Ticket to Ride: Europe
Ticket to Ride with tunnels and even more blocked routes. Europe got personal.
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Ticket to Ride: New York
Ticket to Ride in 20 minutes. For when you love trains but have plans.
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Carcassonne
Tile-laying that seems peaceful until someone steals your city with one meeple.
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Azul: Summer Pavilion
Azul's prettier, harder sibling. The colors are beautiful. So is the pain.
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Splendor
Gem-hoarding engine builder that looks like jewelry and plays like chess.
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Cascadia
Building a Pacific Northwest ecosystem. Quietly competitive in the best way.
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Istanbul
Racing through a Turkish bazaar where your assistants are always elsewhere.
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Camel Up
Camel racing where betting on the wrong camel is always, always possible.
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Point Salad
Salad ingredients are victory points. It makes no sense. It's brilliant.
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Hey, That's My Fish!
Penguins stealing fish from each other's ice floes. Ruthless for a penguin game.
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No Thanks!
Avoiding a card by paying chips until someone has no choice but to take it.
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Kingdomino
Domino-style kingdom building. Your kingdom never looks like you planned.
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Photosynthesis
Trees growing toward the light while strategically blocking your neighbors' sun.
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Quacks of Quedlinburg
Potion brewing push-your-luck. The more you draw, the closer you are to exploding.
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Parks
Exploring US national parks while collecting beautiful memories. Actually calming.
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Century: Spice Road
Trading spices along the Silk Road. Satisfying engine-building in 45 minutes.
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Flamme Rouge
Cycling race where drafting matters and your energy deck will betray you.
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Bohnanza
Bean farming negotiation. You'll trade anything to avoid a bean you hate.
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Sushi Go Party!
More sushi, more players, more ways to steal the dessert you needed.
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The Isle of Cats
Rescuing cats by filling your boat with Tetris-shaped tiles. Yes, really.
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Wingspan: Oceania
Wingspan with new birds, a new continent, and new reasons to stay up late.
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Mariposas
Butterfly migration simulation. Serene, strategic, and surprisingly competitive.
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Verdant
Building the perfect indoor plant collection. Interior design but with points.
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Flamecraft
Running a dragon-powered shop district. Cozy capitalism with fire-breathing employees.
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Dixit
Describing surrealist art with one clue. Not too obvious, not too vague. Somehow fun.
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Exploding Kittens
Cat-themed Russian roulette. Someone will draw the exploding kitten.
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Bang!
Wild West social deduction. The sheriff doesn't know who to trust. Neither do you.
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One Night Ultimate Werewolf
Ten minutes. One werewolf. Everyone is lying. It's perfect.
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That's Pretty Clever!
Filling boxes with dice results. Simple concept, deeply satisfying optimization.
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Coup
Bluffing with two cards and zero mercy. Everyone is lying. Act accordingly.
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Dominion
The original deck builder. Every card you buy will eventually haunt you.
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Clank! In Space
Clank! in a space station. Louder, faster, still getting you killed.
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Aeon's End
Cooperative deck builder where you defend a city from ancient horrors. No shuffling.
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7 Wonders
Building a civilization through card drafting in 30 minutes. Your neighbors matter.
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Cartographers
Drawing maps based on card draws. Your kingdom will look nothing like you planned.
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Welcome To...
Filling in a neighborhood on paper. Simultaneously. No turns. Brilliant.
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Betrayal at House on the Hill
Exploring a haunted house until someone becomes the traitor. Someone always does.
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Mage Knight
Solo conquest campaign so deep it requires a free weekend and emotional preparation.
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Betrayal at Baldur's Gate
Betrayal, but in D&D's most iconic city. The traitor is still your friend.
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Star Wars: Imperial Assault
Tactical Star Wars combat where the dice decide your destiny.
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T.I.M.E. Stories
Time-looping mystery scenarios. You will fail the first run. That's the point.
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Above and Below
RPG-lite village building with cave exploration. Story and strategy in one box.
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Near and Far
Wandering a post-apocalyptic world with a good story always around the corner.
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Love Letter
Deducing who holds the princess using 16 cards. A masterpiece in a tiny box.
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